Work Experience
StudentShapers — Multiplayer VR Structures Simulator
A multiplayer VR beam-bending and pin-jointed-frame simulator built in Unity/C# for Imperial teaching, with live analytical deflection via singularity methods and procedural mesh rendering.
VRUnityC#SimulationEducation
As a StudentShapers software developer at Imperial College London (summer 2023), I built an interactive VR tool for teaching structural mechanics, in a team of 3.

What I built
- A multiplayer VR interactive beam-bending and pin-jointed-frame simulator in Unity using C#.
- Continuous analytical beam deflection computed live by integrating singularity (Macaulay) methods, so the deformation updates in real time as loads move.
- Deflection rendered with procedural mesh generation for smooth, continuous bending of the beam geometry.