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Work Experience

StudentShapers — Multiplayer VR Structures Simulator

A multiplayer VR beam-bending and pin-jointed-frame simulator built in Unity/C# for Imperial teaching, with live analytical deflection via singularity methods and procedural mesh rendering.

VRUnityC#SimulationEducation
As a StudentShapers software developer at Imperial College London (summer 2023), I built an interactive VR tool for teaching structural mechanics, in a team of 3.
VR Structures Simulator

What I built

  • A multiplayer VR interactive beam-bending and pin-jointed-frame simulator in Unity using C#.
  • Continuous analytical beam deflection computed live by integrating singularity (Macaulay) methods, so the deformation updates in real time as loads move.
  • Deflection rendered with procedural mesh generation for smooth, continuous bending of the beam geometry.