Work Experience
Jadason — Camera Tracking & VR
Summer 2022 in Hong Kong: single- and multi-camera motion tracking in C++/OpenCV streamed into Unreal, plus three client VR apps in Unity.
Computer VisionOpenCVMotion CaptureVRC++
During the summer of 2022 I worked as a software developer at Jadason Technology in Hong Kong, building real-time motion-tracking and VR tools.
What I built
- A single-camera ball-tracking and projective-mapping system using an IR camera, written in C++ with OpenCV.
- Adapted multi-camera tracking and motion-capture technology for real-time usage.
- Developed UDP / OSC transports to stream live tracking data to colleagues working in Unreal Engine.
- Shipped three VR applications for clients with a small team, in Unity / C# using the XR Interaction Toolkit.
- Provided user training to students and professors at multiple universities in Hong Kong on the motion-tracking solutions.